Sound Familiar? Game Development Vets Launch That’s No Moon Studio
There’s a reason we cover gaming here on a site called Comic Years. Geek culture runs deep and diverse, from the things we watch to the ways we like to kill time. It’s no wonder that a new games studio is giving a nod to a galaxy far, far away. Game development veterans from iconic series like Call of Duty, The Last of Us, and more are teaming up. The new project from a band of well-versed game designers is called That’s No Moon Studio, in a nod to A New Hope. There’s plenty reason to be optimistic about this new project. For more on what we learned from the big announcement, let’s dive into some details.
That’s No Moon Studio Announcement Begs the Question, “Why Aren’t More Things Named After Star Wars Quotes?
Image Credit: That’s No Moon Studio
Michael Mumbauer, the former Head of Playstation’s Visual Arts Group, heads the new studio with several game development vets. Tina Kowalewski, formerly of Giant Squid, serves as CSO. Former EA director Nick Kononelos and narrative wiz Taylor Kurosaki will also lead the expert team. Kurosaki is best known for work at Infinity Ward, the team responsible for many games across the history of Call of Duty.
I spoiled it a bit in the intro, but the name is a nod to Obi-Wan Kenobi’s first look at the Death Star. If you’re intrigued by the team’s extensive background, then good news. You might have a role waiting for you. The studio is hiring over 25 positions right now, most of which are located on the East Coast. The team so far includes professionals from iconic games like God of War, Fortnite, The Last of Us Part II, Destiny, and Uncharted 4: A Thief’s End.
These super-studios, if you will, often turn out some great content. It’s fair to say, however, that we won’t hear of any release dates from the team for a while. The studio is in the early stages of bringing about its vision. In Mumbauer’s words, “We started That’s No Moon with a singular vision of creating unforgettable stories and characters that will define and extend beyond our medium.” Overall, whatever that ends up resulting in, we’ll be ready for it!
Featured Image Credit: That’s No Moon Studio
Taylor is the Gaming Editor of Comic Years and a lifelong fan of video games. He holds two degrees in Political Communication and wrote a Master's Thesis on resistance movements, race, and the exploitation of college athletes. His wife and two Toy Australian Sheppards keep him sane.