Back in the early 1970s, Gary Gygax and Dave Ameson began what would eventually be known to the world as Dungeons & Dragons. Now, half a century later, the game is more popular than ever and continues to grow. Wizards of the Coast announced this week that the 5th edition of D&D will get a new rules expansion with Tasha’s Cauldron of Everything. Years of player-tested material, known unofficially as “Unearthed Arcana,” borrowing the name from two official rules expansion for the second and third editions of the game. These in-progress ideas and expansions appear in a monthly column on official Dungeons & Dragons site. Tasha’s Cauldron of Everything will be the latest broad-scope rules expansion,
Unlike other D&D books, such as Descent Into Avernus or the forthcoming Icewind Dale: Rime of the Frostmaiden this book isn’t its own campaign. Rather, it’s a resource for players and dungeon masters to flesh out their own campaigns, adding new monsters, magic items, and class options for players. The closest direct comparison is Xanathar’s Guide to Everything, which included more than two dozen subclasses, downtime activities for campaigns, and even a naming guide. We don’t have exact numbers on the additions that will appear in the Tasha’s Cauldron of Everything rules expansion, but it’s likely to be substantial.
And you check it & so much more out on Sept 18-20 at D&D Celebration!
— CRITICAL BARD. ✊🏾🎶 (@CriticalBard) August 24, 2020
From the book’s description on the Dungeons & Dragons website:
“EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
INTRODUCING GROUP PATRONS. Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.”
The biggest addition we know is coming is the Artificer class. Based on the Wizard class, it allows a character to create and possess magical items. Some of these can be simple cool weapons, like a javelin that returns to the hand of the thrower. They also can develop firearms, a relatively new addition to the world of D&D, popularized by the web series Critical Role.
The Tasha’s Cauldron of Everything rules expansion debuts November 17, 2020.
What do you think? Are you excited for the additions to the game? How do you think you will use them? Tell us in the comments below.
Featured image via Wizards of the Coast
Joshua M. Patton is a father, veteran, and writer living in Pittsburgh, PA. The first books he read on his own were comics, and he's loved the medium ever since. He is the greatest star-pilot in the galaxy, a cunning warrior, and a good friend. His book "What I Learned: Stories, Essays, and More" is available in print from Amazon and from all electronic booksellers.